Tuesday 4 May 2010

Instantiate an SWF as a Class

At the company where I work we add the need to make several SWF that needed to come up, in different timings and according to user navigation. But since we wanted to keep the final application as light as possible, we had the need not to instantiate all the external swf at once.


After some research we found and implemented the following solution: instantiate external swf's as separate classes:


package{
  import flash.display.MovieClip;
  import flash.events.Event;
  import flash.net.URLRequest;
  import flash.display.Loader;
  
  public class Load extends MovieClip
  {
     var storeLoadedObject:Class; //Self explained ;)
     var loader:Loader;
    
     public function Load():void{
         loader=new Loader();
         loader.load(new URLRequest("example.swf"));
         loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeObjForEdit);
     }


     public function completeObjForEdit(evt:Event):void{
         var className:String="com.gameRoot"; //Document class of loaded file
          storeLoadedObject=loader.contentLoaderInfo.applicationDomain.getDefinition(className) as Class;
        makeLotsOfCopies();
     }


     public function makeLotsOfCopies():void{
        for(var i:uint=0; i<20;i++){
           var copy:MovieClip=new storeLoadedObject();
           addChild(copy);
           copy.x=i*5;
           copy.y=i*5;
        }
     }
  }
}


And that's it.

2 comments:

  1. To just clarify, does this duplicate the SWF that is loaded or duplicates a Movie clip within the SWF

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    Replies
    1. Hi Joshua. This duplicates an object inside a loaded SWF. I used this because we had separate SWF's of small drawings.
      Each drawing was inside a MovieClip, so that's the object that is being duplicated.

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